
Then ride Dorrie until she gets to where the Double Doors are. To get there, the player must travel to where you would find Dorrie. The player will need to be Metal Wario to collect the 8 red coins in the speeding river in Hazy Maze Cave. Collect all 8 red coins to gain a Power Star. There will be the ? Switch, and 8 red coins. Look up at the sun, and you will be transported to the Rainbow Tower. When you have 14 Power Stars and you are playing as Mario, there should be a stream of light shining at the ground.

Collect the 5 Silver Stars, while avoiding the many enemies, to gain a Power Star. Break them, and you shall be transported to Battle Fort. In the Courtyard outside the castle, proceed to your right. Collect the 8 red coins to gain a Power Star.

Back-flip into it, and you will be transported to an aquarium. In the room leading to Jolly Roger Bay, there will be a black alcove in the wall to the right of the entrance. Beat it again under 21 seconds to gain the second Power Star. Then the player will be transported to the secret slide. While in the Character Selection room, the player must jump in the Peach stained glass on the right. Star 7: Breathtaking View from the Bridge.Star 3: 5 Secrets in the Shallows and Sky.Star 7: Switch Star of Cool, Cool Mountain.

Then, the player has to start the game as Yoshi. Yoshi, sleeping on top of the castle (throwback to the original game) is woken up by Lakitu. Apparently Luigi and Wario have also seen the letter, and come with Mario to the castle to get the cake, too. But still I love both games.In the beginning, Princess Peach (Toadstool) sends Mario a letter stating exactly: Dear Mario, Please come to the castle. In the remake however, there was something totally off with how she talked and the scene altogether felt too rushed. The ending scene on the 64 altogether feels much better, for instance when Peach opens her eyes and sees Mario and calmly talks, with the background music, and those two Toads by her side, that always gave me chills. Also, I prefer Peach’s hair in the original a lot more than in the remake, her hair looks way nicer when it’s wide open rather than that hairdo she has in the remake. The Ds version is detailed and nice, but it’s less frightening than the original one. Also, this may sound crazy, but somehow I prefer Bowsers original design on the 64 more than the DS version. I actually liked that and they’re four very likable characters. I didn’t hate that you had four characters with each getting one of the three special abilities. Is it because of the console? I also missed, but not hated, how Mario wasn’t able to use all the different special abilities anymore, only his wings.

I hate how they made the game much easier on the 3ds. If you are on a moving platform and still hold down the run button (which you normally always do in Mario platformers) you will dash of into the void everytime you just wanna adjust you position a little bit. When you hold down the run button while standing Mario powers up a dash that is executed asap you press the D-Pad again. To make things worse they have built in a completly useless but annoying dash feature. It happens SOOO annoyngly often that you are standing in front of a gap and want to turn around directly but Mario walks this curved path and therefore falls of the edge. Instead of changing directions instantly when you change the direction on the D-PAD Mario runs a curved path, basicly they were imitating analog stick movement. So naturally they chose the second way: Making Mario move like a car with a steering wheel. That WOULD have been good for the player but it wouldn’t look good in gameplay trailers to advertise the game since the smooth movement was a big thing for the original. The first way is just making Mario move directly in those 8 directions of the D-Pad and only use a small amount of smoothing. You have now two things you can do about that. Well, Mario 64 was the first Mario title using an analog stick Unfortunatly the DS only has a D-Pad. On one hand we have a wonderful remake of the N64 classic with higher textures, more detailed 3D models, new characters, new stars and even some new levels. Please give the video a like! Timecodes are below!ġ:19:06 Secret Stars in Mario’s Painting.ġ:49:17 Secret Stars in Luigi’s Painting.Ģ:26:58 Behind the Waterfall (Previously Green Switch).ģ:02:32 Castle Moat Secret (Previously Blue Switch).ĥ:19:40 Secret Stars in Wario’s Painting.ĥ:38:35 Annoyingly waiting for glowing white Rabbits to spawn.Ģ:26:58 Behind the Waterfall (Previously Green Switch)ģ:02:32 Castle Moat Secret (Previously Blue Switch)ĥ:38:35 Annoyingly waiting for glowing white Rabbits to spawn Longplay of Super Mario 64 DS, played as the NTSC version on the Nintendo DS.
